Straining dangerously with the effort, we waited until last night to view the final Potter epic, the already fabulously successful ($592.5 million worldwide in five days) Harry Potter and the Deathly Hallows Pt 2, because our 11 year-old Potter-head daughter was away at camp and her wrath likely would have surpassed that of the Dark Lord himself had we gone without her.
While the movie is a powerful, crisp, surging, and gratifying conclusion to what has been a mostly sensational movie series (two and four are the weakest links, though both have some, um, magical moments), now with a tangible arc between the goalposts of the first and eighth films, I was disappointed with the 3D, which in a standard neighborhood multiplex means RealD.
Besides the usual issues of glasses not fitted to my particular face, at least at the viewing we attended last night, the picture was dark and often fuzzy away from the very center of the screen, as opposed to the "crisp, bright, ultra realistic images" promised on the RealD site.
There are a few instances when the 3D effects add a sense of interactivity -- the dragon ride out of Gringotts, the physical dissolution of various defeated entities (hint hint, spoiler spoiler), Neville's scamper across the Covered Bridge ahead of rampaging Death Eaters -- but for the most part, the positives that 3D brings were negated by issues with the picture and the uneven gimmickyness of 3D in general.
I must also add that I have been spoiled forever by the wondrous immersive experience of watching Toy Story 3 in 3D at the IMAX theater at Universal Orlando's CityWalk last summer, and though it isn't fair, I kept comparing my dark, blurry local cinema 3D experience with the IMAX gold standard.
My conclusion for now, the local cinema 3D experience of Harry Potter and the Deathly Hallows Pt 2 is more distraction than interaction, and I look forward to returning to the flat world of 2D for my next viewing of the film.