Sony Jumps in With $10 Online Pass for Resistance 3

Sony decides they don't make enough of the now $74 billion game industry

By , Contributor
Just when you think more companies couldn't possibly jump on the decidedly unfriendly consumer skies, Sony has decided to play host to an online pass model for their upcoming first-person shooter, Resistance 3.

Online passes allow companies to make a few bucks off used game sales or rentals, forcing said players to fork over $10 for the ability to play online, or possibly even unlock certain content. Never mind that some customers might not have broadband access and they'll never be able to get the stuff they paid full price for. EA began the practice with what they called, "Project $10," which has now swelled to include the likes of THQ, Warner Bros. Interactive, and Sony.

The difference here is that Sony offers a PR reasoning for their inclusion with their statement, including the pass to "accelerate our commitment to enhancing premium online services across our first party game portfolio." Let's dissect that, shall we?

The $10 online pass will "accelerate their commitment to enhancing premium online services." So, in other words, charging for PlayStation Plus, a $50 a year "premium" online PSN, service doesn't already do that? And, was Sony not committed to their online service already?

To clarify, a used game buyer jumping online and playing Resistance 3, in reality, doesn't cost Sony a thing. The first sale and second sale does not cause a crowded server; there is still only one player online, and Sony was still paid for their product. In other words, it's a cash grab, no different than any of the other online passes currently in circulation.

Video games are $60 at retail. What's the breaking point?

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Matt Paprocki is a 13-year veteran of the video game, movie, and home media scene. He has written thousands of reviews, has been published on a variety of websites, and contributes his thoughts daily on a diverse range of topics.

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